﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//添加右键菜单栏 order越大越往后
//[CreateAssetMenu(fileName ="TestAssets",menuName ="CreateAsset",order =0)]
public class AssetSerilize : ScriptableObject
{
    public int Id;
    public string Name;

    public List<string> TestList;
}
